Maya 3D Image:
Monday, May 12, 2014
Tuesday, May 6, 2014
Monday, April 28, 2014
Sunday, April 6, 2014
Character Animation
Here's a project I worked on with Brandon Coates, Kristin Campbell, Lancing Chen, and Sony Tran. We decided to do sort of a dark twist on a public service announcement. It was very fun to brainstorm the idea, come up with the set, and create the characters out of Plastilina. We each were in charge of a character, though every person pitched in to animate other characters outside of their own designated one. Brandon Coates was in charge of setting up the shots and managed the webcam and the animation program Monkey Jam, as well as also assisting in the animation process. The sounds were recorded by Brandon, Kristin, and I using Audacity and the whole thing was compiled in Adobe Premier. Overall, I'd say we worked very well as a team and got this done pretty efficiently.
Saturday, March 22, 2014
Science Fact or Cinematic Fiction
Inertia in Films
Movies often have
to veer away from the realm of physical possibility in order to
successfully create the desired scenes. There are many instances
within films that portray actions and events that would never be
possible in reality, but are quite suitable and acceptable within the
film's unique world. This is mostly true of action thrillers and
science fiction and fantasy movies. As an audience, we don't really
care about these discrepancies, as the crazy fantastical effects are
often used to enhance the tension of effect of whatever scene they
are used in. And so without any hesitation, the normally hard
unchanging laws of physics are broken time and again, and we couldn't
care less. One of the very common laws of physics we break in our
films is the law of inertia, Isaac Newton's first law of motion,
which states that an object will preserve its velocity unless acted
upon by an external force. The sheer amount of incredible scenes in
films involving extreme motion or impact means that this law is one
that is commonly thrown out the window. Any action scene, including
fight scenes or vehicle chase scenes in a modern movie will probably
break the law of inertia at least once in its duration. Films such as
Gravity, the Star Wars Trilogy, and the Matrix Trilogy all have
examples of this law being broken during their intense scenes.
Within Alphonso
Cuaron's space thriller, Gravity, there are many minor and major
physical inaccuracies in the way objects in space behave – from the
gravitational stiffness of Bullock's hair to the behavior of the
space debris as it orbited around Earth. In terms of inertia,
however, there is one specific glaring fluke that is more obvious
than the others. It occurs in the moment when astronaut Kowalski
(played by George Clooney), attached to Bullock's character Ryan
Stone, unhitches himself from the tether connecting the two of them
together after her leg gets caught on the rigging in order to save
her from getting detached and floating off into space. Even though
the two of them stopped completely, the movie treated this scenario
as if there was a constant force pulling Kowalski back into space as
he hung on. In reality however, the fact that the two of them stopped
moving outward completely should have meant that they were at rest
relative to the space satellite, and thus there would have been no
need at all for Kowalski to sacrifice himself by detaching from
Stone. All that would have been needed to get him moving back towards
the station would be a pull towards her from Stone, as there would
have been no force resisting such an action.
The law of inertia
is broken several times in the Star Wars trilogy each time a ship
warps to light speed. But unlike in Gravity, the issue is that the
consequences of inertia are unaccounted for in addition to there
being the application of strange nonsensical forces. For one, the
ships, after charging up their hyperdrives, reach light speed
instantaneously, with little to no acceleration needed to get them to
that point. The amount of force needed to accelerate the ship that
quickly is completely unrealistic, and what's more the ships
seemingly stop travel ling in a state of light-speed instantaneously
as well, with nothing seeming to decelerate them to that point. If it
were handled realistically, the ship would take quite some time to
reach light speed (assuming it could), and a ton of time slowing down
as well. In addition the people on board, along with many of the
ship's components, would probably splatter upon the ship's walls, as
due to inertia they wouldn't be able to accelerate to light-speed at
the exact moment the ship does. They would remain at rest longer than
the ship, which would burst forward, essentially slamming into them.
Perhaps there are some unnamed, odd science fiction technologies that
we are to assume allow them to survive and feasibly pull off such a
jump, but as far as physical plausibility goes, it doesn't add up.
The Matrix films
are full of intense, fantastical fight scenes in which the characters
bend the realm of possibility through the manipulation of the matrix,
the code that runs the reality of our world. The movements and
abilities of the fighters were designed with this in mind, and the
resulting sequences are extremely unreal and unique. This of course
involves breaking the rules of physics, and there are several
instances in which the law of inertia is messed with and broken. A
big example of this is when one of the characters kicks or punches
another with enough force that they fly far back into a wall or onto
the floor several meters away. When this happens, the victim almost
always moves through the air with his body relatively flat and
unbent. In reality, a blow strong enough to send someone flying like
that would cause the rest of the body to bend over the point of
impact, as inertia would cause it to accelerate backward after the
point of impact (assuming he wasn't crushed from the force of such a
blow beforehand). The other obvious issue with the physics is the
tendency for the fighters to maintain their inertia during these
moments when they are knocked back in the air, or simply when they
are jumping to their opponent much longer than they should, without
the force of gravity affecting their velocity. This results in the
characters floating or doing incredible stunts that would normally
not be possible.
In all of these
examples, the laws of inertia are tweaked broken in order to give
their respective scenes more impact. Whether it's simply to enhance
the fantastical nature of certain elements such as the light-speed
technology in Star Wars, to make fight scenes appear more awesome and
impactful like in the Matrix, or to serve as a plot point or an
intense moment like in Gravity, the breaking of these physical rules
is done in order to make each movie unique in its own way and to
capture the imagination of the audience. Realistically, objects would
follow the rules we are used to, and retain their velocities when
appropriate and be accurately affected by external forces. But in
these films, the extreme, odd portrayals of motion only serve as
another method of fascinating the audience.
Outline for the Second Term Paper
- IntroductionA. Introduce Inertia and how it relates to filmsB. Thesis – Films such as Gravity, the Star Wars Trilogy, and the Matrix Trilogy all have examples of this law being broken during their intense scenes.
Body
Paragraphs
- GravityA. Introduce film and general portrayal of physicsB. Introduce story moment – when Kowalski has to let go of Ryan in order for her to surviveC. Explain physics discrepancies
- Star WarsA. Jump to Light-speed – explain why inertia is ignored when the ships jumpB. If a ship accelerated that fast, the characters within it would be crushed by the inertiaC. Ship also slows down to a normal speed instantaneously, ignoring the fact that a reasonable force must act upon it to bring it to that speed, in a reasonable amount of time
- The MatrixA. Describe general physics used in fight scenesB. The fights are choreographed and modified to create impact, laws of physics broken as a resultC. Movement of character bodies while being kicked far away – straight bodies, inertia unaccounted for.D. Characters tend to fly both when hit or when attacking without the force of gravity adjusting their velocity.
- ConclusionA. The physics is tweaked to give the scenes more impact. Each of the films does this for a different reasonB. This is another artistic element that can be played with the wow the audience.
Monday, March 10, 2014
Monday, March 3, 2014
Stop Motion Animation of Falling
I decided to do a classic ball bounce test, and chose to have the ball start off at the very edge of a ledge. The ball was simply cut out from an advertisement I got in a mail, and the ledge was made of some blue tape. I found a clear spot on the wall and set up the scene there, deciding to have the ball eventually fall into a gap provided by the box's lid flaps. I used tape to hold the "ball" into place, and re-stuck it to the wall for every frame, making sure to take the "falling a la chai" spacing technique into account, as well as making sure to rotate the logo on the ball evenly in each frame. I tried to use SAM Animation to record the image, but it unfortunately wasn't working on my computer for some unknown reason, and I thus had to go with my default web-cam capturing program.
Tuesday, February 25, 2014
The Laws of Physics in an Animation Universe - Outline
- IntroductionA. Introduce Cloudy with a Chance of Meatballs and its background.B. Thesis – Cloudy with a Chance of Meatballs has been stylized in in a way that allows for liberties in how things move and behave in order to achieve the desired effects
Body Paragraphs
- Inertia and accelerationA. Law of Inertia is often ignored, and objects and characters frequently accelerate and decelerate unrealistically.B. Officer Earl's head and body movements while he scolds flint provide a very good example of this.C. Somersaults to catch jaywalkerD. Used to make characters and objects interesting to watch
- Nonsensical forcesA. Forces generated out of nowhere with no cause.B. Once again, Office Earl's somersaults behave this way – forces push him up and down quicker than they normally would.C. This is done to add character to jumps or other actions and to give scenes some extra effectD. Forces keep characters in positions that wouldn't normally be maintainable – the running animations, for example.E. Such anomalies are ignored by the audience because the world is already presented as one where such things are commonplace.
- Damage to characters and physical collisionsA. Damage and collisions don't work the way they would in the real worldB. Samantha Sparks hit's Flint pretty hard when she meets him in the beginning. This should normally cause a lot of bodily damage.C. Falling from heights does no damage – such as when Flint falls off of the giant jello structureD. This is done to keep the film from ending prematurely, for comedic effect, and to keep it palatable to the audience
- ConclusionA. These “mistakes” were all done on purpose to enhance the productB. Moments and characters are pushed using these techniques
Monday, February 24, 2014
The Laws of Physics in an Animation Universe
The Physics of Cloudy with a Chance of Meatballs
Cloudy with a
Chance of Meatballs is a 3-D animated feature film released in 2009
and produced by Sony Pictures Animation. It was directed by Phil Lord
and Chris Miller and was based on a book by the same name, written by
Judy and Ron Barrett. The movie, which heavily emphasized comedy and
exaggeration was stylized in a way which has negated realism much
more than several other animated films, as seen in its choice of
character designs, environments, general story, and of course in its
animation and physics. It is stylized much more in the vein of films
like Madagascar or Kung Fu Panda, rather than some of the more
grounded films like Disney's Tangled or Pixar's films. Because it
almost negates realism entirely, the animators were allowed to freely
style their character and object behaviors to create as much humorous
effect and cartoonish physical impact as was necessary. This is seen
in the way it plays with inertia and acceleration, the general lack
of consistency in the way things collide or take damage, and in the
way forces are generated.
The film's universe
tends to favor whatever forms of movement it takes to make an impact.
Because of this, it ignores the laws of inertia very often, and
allows objects to accelerate and decelerate unrealistically based on
whatever it needs the characters to do. This is very evident in the
way characters are made to comically behave. One of the most obvious
examples of this can be seen in the movements of the character of
Officer Earl, especially in the scene where he is first introduced
and scolds the main character, Flint Lockwood. Throughout the
conversation, his head jerks around unrealistically to get into
Flint's face in a way that would normally require a tremendous amount
of effort. Of course it would be impossible to accelerate the head
from a position of rest to the incredible amount of velocity it takes
so quickly to make it dart around the way it does. After he talks
with Flint, he quickly flips and somersaults away to catch a
jaywalker in a way that would also be impossible in a similar way.
There is simply no way for him to be able to change his velocity so
quickly due to the law of inertia, but they animators did so anyway,
and used this fact to make him entertaining to watch.
In addition to
this, there are several times in the film when forces are seemingly
generated out of nowhere. Officer Earl's insane somersaults which he
does both to catch the jaywalker and to escape form the giant food
avalanche later on in the film are prime examples of this. There is
no way that he could have generated the amount of force necessary to
do those movements. There are other times when objects in mid-air are
able to change directions rapidly or to halt their movements
seemingly without anything acting on them. This is seen many times
when a character is jumping, and suddenly lands much more quickly and
abruptly than he should. The animators did this to add the special
character that the jumps needed, both to escalate the power of
certain scenes and to make it more dynamic and interesting for the
audience to watch. In addition some forces are generated which seem
to keep objects in place which would normally be out of balance or
would fall over. There are many examples of characters moving in ways
that their bodies wouldn't be able to support – a particularly
clear one being the run cycles of the crowds as they flee the
disaster that has befallen their town. Some of them are leaned
backwards in ways that would normally offset their center of gravity,
causing them to fall over rather than continuing to remain able to
run they way they do. It is as if a force was in place keeping them
up, which normally would make no sense. But in this sort of film
where the rules of physics are broken so readily, the audience thinks
little of it, and the anomaly instead serves to add more character to
the film.
There is a lot of
action and chaos that occurs throughout the movie, and throughout it
there are several instances where characters are put through
circumstances which should normally lead to a large amount of
physical harm, or even death. The fact that it does not would
normally mean that they are made up of material much more resilient
to the forces enacted upon them than would normally be possible for
human beings, or that the force being acted upon them is unequal to
what it should be based on what they are being put in contact with.
This is fairly prevalent throughout the film, starting towards the
very beginning when the character Samantha Sparks jabs her feet into
Flint's eyes, or even hits his head on the railing in the same scene
with an incredible amount of apparent force – both of which cause
literally no damage to Flint. This continues well into the later half
of the movie, in times such as the one when Flint's falling off of
the incredibly tall jello tower doesn't kill or harm him, or during
the attack on the food-creating machine, when the characters are
tossed and bumped around in ways which would normally be lethal, but
wind up not being as such. The world behaves this way, of course,
because any level of realistic damage would be to unappealing for
viewers (especially since this is a kid's movie) and the characters
would likely not make it to the end of the film. In addition, the
slapstick provided by this sort of animation can be entertaining in a
sadistic sort of way, without being too messy.
These sort of
physics quirks are all horribly incorrect, and yet they have been
used as animation staples for quite some time. It is the ability to
change and alter physics in order to enhance the effect of certain
scenes and characterizations that makes animation the unique medium
that it is. Within the unique established worlds created within these
films, the audience is able to completely forgive these fallacies and
instead enjoy them as part of each movie's original style. The way
these are utilized in Cloudy with a Chance of Meatballs is a
testament to how sacrificing real physical rules in favor of comedic
or dramatic effect can really push the moments of an animated film
into something truly spectacular. The way it neglects the law of
inertia, creates nonsensical forces, and takes advantage of the
ability to ignore normal damage and collision physics are all part of
its strengths, which the animators of this film have used very
successfully.
Sunday, February 16, 2014
Friday, February 7, 2014
Monday, February 3, 2014
Wednesday, January 29, 2014
Mini-Portfolio
I have been attending San Jose State University for its animation/illustration program for almost four years, and plan to emphasize in visual development. So far it's been very enjoyable and fulfilling, and I have met some fantastic people along the way. I have taken various courses on art fundamentals, including those that focus on lighting, perspective, anatomy, animation, and 3D applications. I've also taken various science courses covering the usual subjects (biology, physics, chemistry, etc.).
This is a piece I did for a friend pretty recently. I can already see a lot of issues with it, but I suppose that's just the way it always is.
This is an image I did for a group project. I learned a lot about the painting process while doing it.
These two were assignments for my Ani 113B class which I took two semesters ago, in which we had to paint a forest scene with both daytime and nighttime lighting.
My sack pantomime animation project for Ani 114
Saturday, January 25, 2014
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